公司介绍
20 世纪 90 年代末,我们意识到行业所需的运动系统并不存在,所以我们自己制造了它。自 2002 年发布第一代系统和 2012 年改进的第二代系统以来,CyberMotion 一直在重新定义行业标准,并突破运动技术的所有技术障碍。
我们的根基深深扎根于娱乐行业,这在 CyberMotion 发展的每一步中都起到了推动作用。CyberMotion 是无数个日日夜夜在现场工作、处理灯光、声音、视频和装饰物以及与每天使用这些设备的工作人员和演出设计师交谈的结果。我们考虑了每一个愿望和每一个挑战,从面向对象编程和极低噪音污染的愿望到全球巡演制作所带来的挑战。结果如何?我们的高端创新运动解决方案:CyberMotion。
During the end of the ‘90s we realized that the movement system the industry needed did not exist, and so we made it ourselves. Since the release of the first generation system in 2002 and the revamped second generation in 2012, CyberMotion has been redefining industry standards and defying all technical barriers in motion technology.
Our roots lie deep in the entertainment industry, which has shaped CyberMotion during every step of the way. CyberMotion is the result of countless days on location, working with light, sound, video and decorative objects, as well as speaking with the crew and show designers that work with these every day. We considered every wish and every challenge, from the wish for object oriented programming and very low noise pollution to the challenges posed by global touring productions. The outcome? Our high end innovative motion solution: CyberMotion.